Official Unity3D partner

Turn a game idea into a branching video game — inside Unity.

Describe your story. Branchframe generates voice-acted video scenes with AI, lets you branch them on player choices, and builds straight into your Unity3D project. No filming, no footage to source.

  • SEEDANCE 2.0 VIDEO
  • ·NATIVE VOICE + LIP-SYNC
  • ·YOU OWN THE OUTPUT
SCN 01 · TAKE 01

Three steps from idea to playable.

No timeline software, no footage. Write, branch, generate — then build.

  1. 01

    Write the story & script

    Describe your game idea. Branchframe turns it into a full story, the scene-by-scene script, and a consistent cast.

  2. 02

    Branch the game stages

    Lay scenes out on a node graph. Set the default path, then split it on player choices wherever a decision should change the story.

  3. 03

    Generate & edit the scenes

    AI generates voice-acted video for every scene. Regenerate, re-cut, or tweak any take — your characters stay the same person throughout.

Then build with Unity3D

Every branch bakes into your Unity project and ships through your normal pipeline — Steam, console, web. You own the output.

Not another text adventure. Real film, made playable.

Real generated video — not stills + text.

Native audio, lip-sync, and consistent characters across every branch. The crowd does code-gen 2D or static-image "adventures." This is cinema.

Drops into Unity. Ships everywhere Unity ships.

No new runtime to learn, no exporter to trust. Your build, your store page, your players. They never touch Branchframe.

You own it and you can sell it.

Bake-at-build means finished branches live in your project. Put it on Steam, expense it for a client, take it to a festival.

Draft cheap. Master once.

Iterate in 480p while you're finding the shot — that's where the takes pile up — then render only the approved clips to 1080p. You control the spend, not the model.

Typical 2–3 hr narrative ≈ 20–40 min of unique video

480p Draft$0.06

Built for people who ship — and sell.

Indie narrative devs

Branching, voice-acted story games for Steam, without filming a single frame.

Interactive & branded content

Choose-your-path films for campaigns, training, museums.

Education with a budget

Decision-driven scenarios students actually play through.

Get early access.

We're onboarding a first group of Unity3D teams. Tell us about the game you want to build and we'll reach out.

What are you building?
Do you use Unity3D?